This week, we made the main character of the game: The King! I hope that he is not too detailed for a strategy indie game :-) Yes, here you can see in-game graphics! We will do some optimization later, but even now you don’t need a supercomputer to play it. “Epic” settings work perfectly on my Core i5 2600, GTX 760. I have 40-45 fps on the ruins map.
We have previously made the Ruins map, but now we have created a video overview. Ruins is a compact map with walls and covers you can use to defend your King.
Step by step, our game moves forward. Today we want to show you the most popular character, the assassin. We were inspired by the ninja, in creating this model.
Forest Shack is a battle map in Tactical Legends. It is a small map with a lot of obstacles on the right side. Unlike the Ruins, Forest Shack is not symmetrical. One team has whole house to hide in, where the second has really good defense opportunities given by the huge wood pile and well.
We keep moving forward. The characters’ concepts that we showed you earlier are in game now. It was very difficult to make these models.
Working hard all through the holidays, we tried to create something really special. And now we are proud to present you with our newest character concept.
We have news. We just inserted our first character in the game. It was an awesome experience! It began with designing the character. The designing is a hard and time-consuming process that forces you to use several different programs. Next is the “rigging” which might just be the most tiresome work in the world. But all that pays off when you bring the character to the engine. It really is like bringing your character to life! Of course there is still some additional work with materials required, but seeing the model staying in the scene, breathing and moving – really amazing! I think, that this is the moment which every game developer waits for. The creation of “life”.
One of the battle locations in Tactical Legends. We made some extensions to the previous version to allow the gamer freedom to rotate the map in all directions. It’s not a necessary feature in a turn-based strategy game, but a really cool one to have.
One more week and one more concept. Now it’s the swordsman. Now that we have more experience, we are finding that the character is more detailed. We may change the hairstyle later, but he looks like a real warrior with this very short cut. We hope that you like this swordsman.
More images inside the post.
We have been working on game characters and already have some results to show you. As it shown in the game, the archer will be female. We don’t know what personality traits she will have yet, but at least we have her appearance and movement style down.