Every game, when it’s ready to launch pre-alpha version, has bugs that developers can’t find. We know it, and coming closer to the pre-alpha stage, we have to ask ourselves this question: “What is the best way of interacting with testers?”. We decided to create a bug-reporter button right in game interface.
As you know, our pre-alpha version will be hotseat because it is much faster to build and balance base game mechanics this way.There is one disadvantage of such an approach: finding live opponents can be a pretty hard task.
Here we will show some basic effects of the game that are already implemented. Also there is a new detailed version of the interface, a new design of the “Ruins” map and… an in-game soundtrack!
Making these effects, we paid special attention to particles interacting with the environment. It’s looks really awesome when we make the light less intensive on the battlefield. I think that there will be some “night maps” for those who are looking for a striking visual experience :-) So, sparks not only illuminate the scene, but collide with obstacles and other units, making you shout: “WOW”. Now we are working on the special effects for two new units and from November 20, we, at last, will begin to design game characters.
Earlier we showed the winter level, “Blizzard Passage”. But as you can see, there is another game location on the first screenshot of the site. And now we are ready to introduce to you the map we used in our first test battles, the map where we tested early AI versions, and the map that was the first one we created for Tactical Legends.
At the stage of Pre-Alpha there will be a lot of updates that will come on daily basis. For the brave alpha-testers, frequent downloading tons of files, an infinite installation process may be a real problem. Knowing that, we’ve prepared a launcher that downloads and updates only parts of the game that were changed.
We try to do our best to ensure that gamers have fun when playing Tactical Legends.
As we promised, here is the video with the gameplay of Tactical Legends. You can see the full process from the hotseat menu to the end of the battle. In this video we try to show you features of the game that are already done.
After hundreds and hundreds of test matches and a lot of hard work, we have finished the in-game battle interface. We spent as much time to make it as friendly as possible. Here some screens that shows our work.
Of course, most of us like summer. But if you are playing one single map over and over again, it starts to be annoying. So, we just made a new winter map to show you that there will be a lot of totally different locations.
The first video of our game shows you the early concept: a fight between two sovereigns. As you can see, the primary goal is to defeat the enemy king. Each turn you will receive 10 gold, which you use to purchase new units during the game. This innovation can help to turn the tide of the battle at any moment of the game. You can always buy units that are perfect against those that your opponent picks.
The king is controlled by the player, so you can hide him in cover or choose to take him to the battle if there is such a need. Right now there are two kinds of units in game: swordmen and archers. In the immediate future, we will add new tier of units that can be hired after some upgrade, just like in most strategy games. It will greatly increase the number of possible tactics. Now we think that this tier will contain such units as cleric/doctor and an assassin. But, it is only concept and anything can change at any moment.
One concept not shown in the video are the mandatory artifacts, which are the huge, totally new tactical layer we plan to introduce next month.
If you have any questions, contact us via Twitter or Facebook. Also you can send e-mails to [email protected].
Artificial Intelligence? Ok, we made it! After weeks of sleepless nights, we can say: “It’s alive!” It was really much more difficult than we had initially thought.