Here we will show some basic effects of the game that are already implemented. Also there is a new detailed version of the interface, a new design of the “Ruins” map and… an in-game soundtrack!
Making these effects, we paid special attention to particles interacting with the environment. It’s looks really awesome when we make the light less intensive on the battlefield. I think that there will be some “night maps” for those who are looking for a striking visual experience :-) So, sparks not only illuminate the scene, but collide with obstacles and other units, making you shout: “WOW”. Now we are working on the special effects for two new units and from November 20, we, at last, will begin to design game characters.