As we promised, here is the video with the gameplay of Tactical Legends. You can see the full process from the hotseat menu to the end of the battle. In this video we try to show you features of the game that are already done.
After hundreds and hundreds of test matches and a lot of hard work, we have finished the in-game battle interface. We spent as much time to make it as friendly as possible. Here some screens that shows our work.
Of course, most of us like summer. But if you are playing one single map over and over again, it starts to be annoying. So, we just made a new winter map to show you that there will be a lot of totally different locations.
The first video of our game shows you the early concept: a fight between two sovereigns. As you can see, the primary goal is to defeat the enemy king. Each turn you will receive 10 gold, which you use to purchase new units during the game. This innovation can help to turn the tide of the battle at any moment of the game. You can always buy units that are perfect against those that your opponent picks.
The king is controlled by the player, so you can hide him in cover or choose to take him to the battle if there is such a need. Right now there are two kinds of units in game: swordmen and archers. In the immediate future, we will add new tier of units that can be hired after some upgrade, just like in most strategy games. It will greatly increase the number of possible tactics. Now we think that this tier will contain such units as cleric/doctor and an assassin. But, it is only concept and anything can change at any moment.
One concept not shown in the video are the mandatory artifacts, which are the huge, totally new tactical layer we plan to introduce next month.
If you have any questions, contact us via Twitter or Facebook. Also you can send e-mails to [email protected].
Artificial Intelligence? Ok, we made it! After weeks of sleepless nights, we can say: “It’s alive!” It was really much more difficult than we had initially thought.
Some new screenshots just to show the progress. We added class icons near the health bar that helps discern pawns while we have no characters design. Flora from a free open world demo collection makes the picture look really nice. The basic game process in “hot-seat” mode is already done and we are making a small video that will show it. We hope to upload it soon.
So, we started making our first game on the Unreal Engine 4. This engine is great and flexible. There are many training videos on YouTube, detailed documentation, and some staff on the marketplace that, we hope, will help us to create a playable alpha version this year.