Swordsman begins to move

Swordsman begins to move

We have news. We just inserted our first character in the game. It was an awesome experience! It began with designing the character. The designing is a hard and time-consuming process that forces you to use several different programs. Next is the “rigging” which might just be the most tiresome work in the world. But all that pays off when you bring the character to the engine. It really is like bringing your character to life! Of course there is still some additional work with materials required, but seeing the model staying in the scene, breathing and moving – really amazing! I think, that this is the moment which every game developer waits for. The creation of “life”.

By the way, swordsmen have slightly different faces, poses and attack movements. This adds realism and was really easy to achieve with UE – we used material instances and 2D animation blending.

It is not the final version of the that character, but we want to fill the game with base models before working on the details.